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Sins if a Solar Empire: Rebellion is a good Real Time Strategy game. It is a well built game by Ironclad & Stardock Entertainment. It looks & feels great, and is complemented by solid mechanics.
These mechanics center around large tech trees, balancing between building your fleet and economy. As with any good RTS having the right composition of units to counter and over whelm your opponents is a must. The main reason why Sins is so cool is because huge fleets, composed of
massive fleets of space ships blowing each other to kingdom come. Oh, and you can zoom in on
the explosions.
Iron Clad is trying to change some of the mechanics from the previous iterations of Sins of a Solar Empire games. They pushed the envelope a bit in rebellion by adding new factions but not any new races. Also unique research options to the tech trees that are epic and, of course, a new unit. The new unit is the
corvette, a very fast and mobile ship, somewhere between the strike craft, and
the frigates. Kind of how the cruisers
are between frigates and capitol ships.
The corvette specializes in hit and run tactics, that being
cheaper. You can build a lot of them. They are harder to hit than the rest of the ships in the game, but can't take
as much punishment. The corvette is a
step in the right direction to fix one of the problems the franchise has had since the beginning.
Combat feels too static. The
ships get in range of one another and just sit there shooting at each
other. Think of the battle ships during the First World War but with a few variants like different weapon types other than just cannon. The ships were constantly trying to get a better shot at their enemies
while trying not to be hit themselves. The edition of the corvette makes the battles feel a little less boring. I
have always wanted to see more of that in Sins and the corvette gives it just that bit more. Combat feels more involved
with their constant motion, and I like it a lot better than what it has
been. It would still be nice to see some simple
combat patterns added to the fleet menu. Also, having defensive maneuvers to protect planets or the ships themselves would be wonderful. Maybe even an attack pattern to have fleets be more aggressive when the situation calls for it.
Sins of a Solar Empire: Rebellion is a solid Real Time Strategy game. Fans of such games should check it out. It is solid and pretty, but the
problem with rebellion is that it does not feel like a full game at the
moment. It feels more like an expansion
than another game in a series of games.
I like the changes that they have made, I just think they need to make
more to encourage more players actually buying the game.
Maturity Rating:
The game is really only limited to whether you can understand what real time strategy is and how to play it. Unlike other RTS games there is very little graphic violence. In fact, it is limited to ships blowing up rather than there being blood and gore. As such the maturity rating is PG for Parental Guidance.
Final Analysis:
Despite the things lacking in this game, it has shown a marked improvement over previous iterations of the game. Further more, Real Time Strategy fans love it for what it is. As such the game gets 2 1/3 out of 3 Triforce.
For more information on the game check out our video review.
You may not have heard of the company FatShark, but
after playing Krater you will agree with me that they should be a gaming company to be watched. This game has a lot of the features that make a game a classic. While there are some things lacking, this is a young company so they have room to grow.
The Story
Krater is a top down RPG dungeon crawler set in a post
apocalyptic world. Humanity has settled
around a giant crater created by some long forgotten war or cataclysm. This crater leads into the Underside. This is where treasures of ancient technologies can be found and this is what drives conflict in the game.
Everyone wants a piece of the pie. Those who have the pie don't want to share. The resulting tensions drive deadly competition. Top this off with mutated animals and you have a recipe for awesome! Krater has a great feel. It's
pretty, quirky, and everyone wears masks & dress weird. Its this atmosphere is what drives me to go
deeper in to the game. The problem with
this is that the story is not driving me deeper. The story is not compelling. The world is. But good games are defined not only by the quality of the graphics and mechanics, but also by the story. I get the tingle of a potential good story but it feels lack luster after a while.
Game Play
The combat mechanics in Krater are very well done. You control a squad of three soldiers. You choose between 4 classes to fill the ranks. They are 1) Bruiser: This is your damage soaker, your tank, your decoy.
2) Slayer, melee damage per second unit.
3) Regulator, ranged damage per second unit.
4) Medikus, the medic/healer of the group.
Each
soldier has two skills and a gadget. This allows you to manage 9
different skill sets at one time with them from different sources. The squad tactics are well thought out and fun. This makes you
think about how you use your soldiers and their skills & tech. Large battles can get really frantic, since you are making
sure that the right soldiers are taking damage, getting healed while the others
are dealing damage. This is why I feel the 3 unit squad is a good limit. Additionally, you can add depth to your
characters and their skills by upgrading each soldier and skills. You find boosters and implants, or craft them as the game progresses.
Krater gives you a ton of crafting items and taking advantage of the crafting system is simple and strait forward. While I haven't found any
weapon blueprints, I have relied on what is dropped in game to put things together. This isn't that bad because a lot of the weapons are pretty epic. The names for them are awesome as well.
Culture
The beauty of this game is it makes a lot of Nerd culture references. I have seen Star Wars, League of Legends, and
Clutch references in the game so far. I am sure I have probably missed or not understood others as well. It adds to the quirkiness and
fun of the Krater.
Final Assessment
This game is fun, but a weak story holds it back, as well as
a fair number of bugs. When this article was written multiplayer was still lacking. Since the video review below there have been some updates that have solved some of the graphical
bugs and added a boot camp was added to give some tutorial where it was lacking. This in turn helped to to understand how to use certain items and level up a couple of my soldiers that would not otherwise level up. Still. something that I don't really like is the lack of variety in skills. You can find unique characters with different
skills, but most of the soldiers within a class all have the same two
skills. It gets a little stale after a
while. Krater is still a great game for
the price paid. The music and sfx are
good, the gameplay is fun, and the atmosphere is well designed.
With bugs and all I give Krater a solid 2 Triforces out of 3.