Some gamers are completionists. Let's use Brad as an example. Brad needs to complete every mission, every side quest, and find every secret before moving on with the main story of the game. He gets his money's worth out of the titles that he buys, I mean lots of time played. Gamers like these are the ones that find the easter eggs left for gamers by devs, they know the ins and outs of their favorite games, and more than they ever wanted to know about games they didn't like. I'm not Brad.
I am not a completionist. As such, I can get distracted by different games very easily. I'll start playing one game, and my gaming ADD will kick in when I see a new shiny game trailer. This doesn't mean that I don't finish games, that I haven't sunk multiple hundreds of hours into franchises like The Elder Scrolls, it just means that I do not have some inner mechanism compelling me to finish every game that I play, let alone explore every nook and cranny of it.
Needless to say this has left me with many games that I've started, but never finished. I got to thinking about that the other day, and I came to the conclusion that this is a tragedy. Writers, programmers, artists, and others put their blood sweat and tears into these games, and I have carelessly thrown their work aside. If I was talking about bad games, this wouldn't be that big of a deal. But I'm talking about games like Star Craft 2, Half Life 2, Deus Ex, and others. I must repent of my gaming sin. The best way that I know how to do this is to play these games, and share the game completing glory with you.
First I believe it is time to finish Half Life 2. I got part way through Ravenholm when I stopped playing HL2. It feels like I am returning to an old friend. This game was crafted, not just developed. It's fun, challenging, and I care about the people in the world, not just the story. I found myself sympathizing with the combine soldier fleeing from me yelling "OUTBREAK! OUTBREAK OUTBREAK!" as I mercilessly shot him in the back. What must he have felt to see what he thought was a zombie or monster who had learned how to use a gun? Valve does a great job putting a lot of character into their games. Enjoy the first episode, more will come soon!
Tuesday, May 29, 2012
Saturday, May 26, 2012
|Mass Effect Infiltrator for Android reviewed on the Transformer Prime.|
IntroductionMass Effect Infiltrator is a third person shooter which was released for Android and iOS. Despite the less than stellar ending of Mass Effect 3, this mobile game Prequel is well worth the $6.99 it cost to buy it, either for it's own sake, or as an addition to the aforementioned game. You have to hand it to the developers, they did a good job in the game play and a decent job on the story. I was a little disappointed to find the game did not have an option for me to use my PS3 controller, but the way they programmed the game to work with the touch screen interface assuaged me of my disappointment very quickly.
Background & Cross Platform IntegrationIn this prequel, you play the part of Randall Ezno, a Cerberus agent. You start by being dropped on a planet to retrieve intel. Intel is an important thing in this game because the intel you collect can be used for one of two things. You can either cash that intel in for credits that you can redeem for weapons and equipment upgrades or you can apply them towards your Galactic Readiness Rating in Mass Effect 3. The thing I liked about the game is it wasn't just one or the other. Each time you go to the store to redeem your intel you have a choice. What is more, once you have completed the main game for Infiltrator, you'll improve a War Asset in Mass Effect 3. How you connect the two games is through Origin Mobile, which EA games has recently created to replace the EA Master accounts. I got a registration email saying that EA is working to integrate Origin into more of their titles, so this means more fun for cross platform gaming!
Game PlayBut on to the game play. Unlike with other mobile games I have played with the touch screen interface, Infiltrator was impressive. At no point did my fingers get tired from being pressed into an unyielding touchscreen surface. To the contrary, I had a hard time putting the game down once I got use to the control methods. Oh, and the best bit! You can play the game according to your own style. It isn't just a duck and fire from cover game. Granted, there were points where I had to do that to get to the next level, but the game was designed to allow you to choose your own style and feel. The upgrade options go nicely with that feel.
To control the game, the left hand side of the screen is for movement and the right is for view. The feel of the game is very zippy when I played it with the Transformer Prime. If you want the game to be more or less sensitive to your touch, you can customize that in the settings as well as add Inverted Y control and a few other goodies. I turned on the subtitles to I could play with low sound so as not to disturb my wife.
|The blue brackets tell you your target options.|
Switching weapons and using biotics was a breeze. The cloak function is in the lower right hand corner of the screen in easy reach. The other biotic controls are in the upper left hand corner accessible with an easy swipe down and to the right. The weapons selector was in the opposite right hand corner and accessible with a down and leftward swipe. You get bonuses called Style if you kill multiple enemies with one clip in combo like fashion. The other way to earn style points is to kill each opponent with a different weapon (aside of course for those killed in combos). If you repeatedly kill with the same weapon you loose style points which is a subliminal way of making you switch weapons often and makes the game play more dynamic. You start with a battle rifle and a shotgun. As you earn credits you can upgrade the weapons and add a sniper rifle and beam weapon as well as different biotics, abilities and armors.
Each combat sequence is rated in 3 parts with a potential for 3 stars each. The first is style, which was covered above. The second is Time. The quicker done, the better. The final is Health. A little self explanatory. If you get 3 stars in all 3 areas you are rated Veteran. Get 1 stars in any of the areas and you are rated Soldier. Get 1 star in any of those areas and you are rated Novice. Aside from credit bonuses, you get additional rewards for in Mass Effect 3 if you get the Veteran rating in all levels. You can go back an replay levels at any time and your upgrades are retroactive so you can use those sweet upgrades to kick some serious butt.
Like with Mass Effect 3, you have the option at key points to choose whether to be a Paragon (good) or a Renegade (bad). This influences the game play somewhat.
Bonus Game PlayOnce the main game is over, you have the option to play bonus games as an escaped prisoner within the Cerberus facility in which part of the game is based. Game play is the same as with the other except you don't have the biotics and you start with just a battle rifle and shotgun like the beginning of the main game. The absence of the biotics makes the game all the more interesting and fun.
Maturity RatingThis game is rated PG-13 (Parental Guidance for ages under 13) for gun violence and some mature language. There is not sexual content.
Purchase the game at the Google Play Store for $6.99. Until next time, this is Justice signing out.