Monday, June 18, 2012

Mobile Game Review: Aftermath XHD


Zombies have been on my mind. It may have something to do with me being friends with Dr. Bishop, an English professor who has published a scholarly work on zombies. Or maybe it's because of my zombie themed children's book I've written and that is in the process of being illustrated. Also, I have recently posted an article on my blog Something Geeky This Way Comes. Either way, zombies are everywhere and I can't seem to escape them! So one can see that when confronted with another Zombie Apocalypse game I had to jump on it. 

The Story:

Your standard story line for a Zombie Apocalypse game. You are, as far as you know, the last living person on Earth or at least in your area. Starting out with a pistol, you must navigate the undead infested cityscape. The story progresses from there. And there is a story. I would presume to ruin it for you.


Standard d-pad on the left hand side of the screen. The right hand of the side of the screen controls the view but is not limited to a d-pad. This was a wise move. To throw a grenade you simple tap the location you want it to land. The problem is that sometimes by swiping the screen you can accidentally throw grenade. Still, this isn't a game changer, just a petty annoyance. On the top right is the weapon and ammo indicator. You can change weapons and reload ammo by tapping the related image. The upper left shows health, grenade counter and pause button. The bottom left is the sprint button. Considering the game is not optimized for controllers (yet...) it is a well designed interface. The reason for the yet is because it seems that the game is well supported and very well designed.

Game Play: 

I love it! The game is third person high-up prospective. The system for firing is simple. You have a flashlight. You aim the beam at your target and you fire. You move, you run, you shoot, you throw grenade. You swear as you get cornered. You pray when you see a horde coming at you. There are objectives you have to achieve. This is part of how the story moves on. You pick up weapons as you go. You can run out of ammo. By picking up a "gun" image you gain more ammo. Same goes for grenades.

The zombies are well done. There are slow and fast ones. There are VERY fast as well. There are also hard to kill ones and the type of zombies that throw projectiles. All in all, a good balance. Since there are no difficulty modes the game is rather difficult at times.

Guns are good as well. A pistol with infinite ammunition is the only one that does not run out. Then a submichine gun, shotgun, sniper rifle and a typical battle rifle. Combined with the grenades, it is a good balance of weapons.


Not the top of the line, but it is well done. Honestly, I think it does well enough and actually adds to the game play. The darkness combined with the flashlight beam makes it wonderful.

Maturity Rating:

This game is rated as PG-16 ( Parental Guidance for ages under  16). The level of graphic violence merits this rating. There is no mature language, just gun use and some gore. There is no sexual contant.

Final Assessment:

In the end I give this game 2 2/3 out of 3 Triforce. At $5.99 in the Google Play store, this game is quite amazing. You can also purchase the game from the Amazon Appstore for the same price. The iOS version is $2.99 and works for both iPhone and iPad. I do advise you play it on a tablet for best experience, but it could also be played nicely on a large phone's screens. I do suggest you be running a dual core processor at least. This will ensure the game play remains zippy. I don't give it a full 3 out of 3 because of the one annoyance of the grenade mishaps. Still, perhaps that is due to my sausage fingers. In either case, if running from and at zombies while shooting them, this is the game for you my friend.

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