Showing posts with label third-person. Show all posts
Showing posts with label third-person. Show all posts

Monday, June 18, 2012

Mobile Game Review: Aftermath XHD

Introduction:

Zombies have been on my mind. It may have something to do with me being friends with Dr. Bishop, an English professor who has published a scholarly work on zombies. Or maybe it's because of my zombie themed children's book I've written and that is in the process of being illustrated. Also, I have recently posted an article on my blog Something Geeky This Way Comes. Either way, zombies are everywhere and I can't seem to escape them! So one can see that when confronted with another Zombie Apocalypse game I had to jump on it. 

The Story:

Your standard story line for a Zombie Apocalypse game. You are, as far as you know, the last living person on Earth or at least in your area. Starting out with a pistol, you must navigate the undead infested cityscape. The story progresses from there. And there is a story. I would presume to ruin it for you.

Controls:

Standard d-pad on the left hand side of the screen. The right hand of the side of the screen controls the view but is not limited to a d-pad. This was a wise move. To throw a grenade you simple tap the location you want it to land. The problem is that sometimes by swiping the screen you can accidentally throw grenade. Still, this isn't a game changer, just a petty annoyance. On the top right is the weapon and ammo indicator. You can change weapons and reload ammo by tapping the related image. The upper left shows health, grenade counter and pause button. The bottom left is the sprint button. Considering the game is not optimized for controllers (yet...) it is a well designed interface. The reason for the yet is because it seems that the game is well supported and very well designed.

Game Play: 

I love it! The game is third person high-up prospective. The system for firing is simple. You have a flashlight. You aim the beam at your target and you fire. You move, you run, you shoot, you throw grenade. You swear as you get cornered. You pray when you see a horde coming at you. There are objectives you have to achieve. This is part of how the story moves on. You pick up weapons as you go. You can run out of ammo. By picking up a "gun" image you gain more ammo. Same goes for grenades.

The zombies are well done. There are slow and fast ones. There are VERY fast as well. There are also hard to kill ones and the type of zombies that throw projectiles. All in all, a good balance. Since there are no difficulty modes the game is rather difficult at times.

Guns are good as well. A pistol with infinite ammunition is the only one that does not run out. Then a submichine gun, shotgun, sniper rifle and a typical battle rifle. Combined with the grenades, it is a good balance of weapons.

Graphics:

Not the top of the line, but it is well done. Honestly, I think it does well enough and actually adds to the game play. The darkness combined with the flashlight beam makes it wonderful.




Maturity Rating:

This game is rated as PG-16 ( Parental Guidance for ages under  16). The level of graphic violence merits this rating. There is no mature language, just gun use and some gore. There is no sexual contant.

Final Assessment:

In the end I give this game 2 2/3 out of 3 Triforce. At $5.99 in the Google Play store, this game is quite amazing. You can also purchase the game from the Amazon Appstore for the same price. The iOS version is $2.99 and works for both iPhone and iPad. I do advise you play it on a tablet for best experience, but it could also be played nicely on a large phone's screens. I do suggest you be running a dual core processor at least. This will ensure the game play remains zippy. I don't give it a full 3 out of 3 because of the one annoyance of the grenade mishaps. Still, perhaps that is due to my sausage fingers. In either case, if running from and at zombies while shooting them, this is the game for you my friend.

Saturday, June 2, 2012

Mobile Game Review: Shadowgun

Introduction:

This is what I like to call a third person "duck and cover" shooter. It is a great game, but it is designed for duck and cover action. Don't get me wrong. I like the game, its just felt a little repetitious at times. Minions run out and you find cover. Firefight ensues. The redemption for this game was controller integration options. But I'm releasing the squall before the first game. Let's get into it then.


Controls:

Customize your controller.
The touch screen work well enough but it was not a joy like with Mass Effect Infiltrator. Sure the game worked, but there were times when my character was podding along and I was thinking, "I wonder if I should watch grass grow or maybe catch a senior citizens wheelchair baseball game." Okay, it wasn't THAT bad, but still. I felt like I had deja vu several times during the fighting and the pace the game lagged in places because of the touch screen controls. There was the classic left hand moves, right hand changes perspective. Fire button is static so moving view while firing was a little rough. No auto aim. I actually like that. There's a dive button so you can dodge rockets. I felt the touch controls could have been done better. As mentioned above though, the game is redeemed by the option of using a Bluetooth or USB controller. Since I was reviewing the game with the Transformer Prime with keyboard dock, I was able to use an after market PS3 controller. With the controller I was able to customize what each button did in settings. After I set that up the game moved a heck of a lot faster.

Game Play:


Narrow approach with limited
movement. Just they way I like them!
Spider bots, my (least) favorite baddy.
I still wish there was an option other than the plodding pace that the on screen character moved at. Why there isn't a sprint option boggles my mind. The minions I fought were a bit repetitive as well. My least favorite are the spider bot bombs. While easy to kill, they are fast and tend to swarm. The game makes up for the predictability of said minions with quantity though. Also the environments were diverse and enjoyable. Maybe I got up on the wrong side of the bed today so I'm sounding grouchy, but I have to say the game was fun. Boss3es tend to be tough and require a little bit of lateral think on occasion. See the additional screenshots at the end to get a peek at a couple of the bosses.

Close combat's best friend!
The shot gun!
The weapons were good. You get 4 by the end of the game. A classic assault rifle, shotgun, grenade launcher and rocket launcher. The assault rife is your primary weapon. The other guns hold not nearly enough ammo. When  you change difficulty settings the ammo levels go up or down on the secondary weapons in addition to bad guy difficulty going up.

As you can see, I've shot this guy's
cover to hell.
The one thing I loved about the game is that not all cover is created equally. Depending on the type of cover, position of the enemy as compared to your position the cover can be more or less effective. This applies for both sides.


Hacking a door lock.


Another aspect of the game that I enjoy is the hacking feature. This is how you get weapons ahead of time and get past some locked doors. Other little bits I enjoy are the exploding canisters placed around the environment. I love things that go BOOM! Also fun are the mines that are placed on some of the levels. Some people may be annoyed by these, but I like playing chicken with them. If you step withing the sensor ring and then dive backwards once the mine is launched into the air. Lots of fun!
A mine with moving sensory ring.
It moves outward from the mine like
sonar. You can walk past them
without setting them off.
But playing mine chicken is
just too much fun!
When played with the controller, the game is a lot less duck and cover and a lot more fluid in motion like the standard third person shooter. Again, this is a redeeming factor. Still, I am comparing to other games that feel more fluid with the touch screen interface and I also am not as big a fan of duck and cover shooters. Call me fat fingered if you want (My mom says I'm big boned. Lol.) but I expect these higher end mobile games to be better programmed since most players don't have or know about the controller option.

Story Line:

Where the game lacks in those little annoying bits I've been gripping about it makes up big time in story. The basis of the story is that in this future there are mercenaries who work for governments and major corporations. The mercs are called Shadowguns. Enter our hero, the character you play. He is hired to "retrieve" a missing scientist. At the end of the first game you are presented with a choice of what to do. I won't spoil the game by telling you what the choice is, but this minor decision changes the end of the game. The story is what made me really want to stick through the minor slow bits.

Bonuses:

Each level you play there is a hidden Shadowgun Skull. If you find and grab it you unlock bonus levels. These bonus levels are in addition to the included expansion called "The Leftovers." Both the bonus levels and the expansion are tons of fun. Game play is similar to the original game, but the expansion was a little bit more interesting. What is more, the expansion has the same feature of finding the Shadowgun skulls so you can essentially triple or quadrupedal game play just by finding the skulls while playing. 

Graphics:


The screenshots you are seeing are based of the standard definition version of Shadowgun. I bought it a few months back and then they released the THD (Tegra High Definition) version. Since I'm a cheap S.O.B. didn't want to drop more bones on a game review. Maybe one day I will, but until then you'll just have to deal with it. Lol. All kidding aside though, for a standard definition game the visuals are great. I had no issues playing this on a tablet. The TF201 is the highest definition screen Android tablet 
on the market as of the writing of this article. That the Transformer Infinity will change that when it is released and I am sure other OEMs are working to take the title from ASUS, but until then I have to say I love this tablet. Heck, I'm sure I'll love it even after. But I digress. As you can see from the screenshots, this is a beautiful game! No glitches, smooth processing and more.

Maturity Rating:

This game is rated PG-16 (Parental Guidance for ages under 16). Its rating is due to graphic violence and mature language.There is minimal gore and no sexual content.


Final Assessment:

To be fair, this game preforms much like the Gears of War franchise games. If you like that sort of shooter, this is the game for you. I personally don't regret purchasing the game. The standard price for the game is $4.99, so it is worth the price simply for the entertainment aspect. The game is available through Google Play Store and the Amazon Appstore. The iOS version is available through iTunes at the same price. Each store periodically have done sales on the game so it is worth it to check and see if it is on sale. As of the writing of this review the game is available in both standard and Tegra processor optimized HD version and standard version for $1.99, but that isn't guaranteed for forever.
All in all I have to give this game 2 1/3 out of 3 Triforce. It is a fun game. It really gave some enjoyment. Maybe I'm just a hard person to please, but I feel like if the game needs an external controller in order for it to be awesome however, I think there is a bit lacking. Like I said, story is solid. It is fun, but I think the touch screen controls and the pace of the game are both a little lacking. Not lacking enough to not get the game, but still. Well, until next time TriForce fans, this is Justice signing off!

Additional Screenshots:

 

 

 

 

 

 

 

 

 

 

Giant Crab Bot anyone?
 

 

 

 

 

 

 

 

 

 

   
Ouch! Mine chicken FAIL!


 

 

Walk into that beam &
you'll smell like bacon.


 

 

Run like your butt's on fire brother
because that drill boss is tough!